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Experience-Driven Procedural Music Generation for Games

Plans, D and Morelli, D (2012) Experience-Driven Procedural Music Generation for Games Computational Intelligence and AI in Games, IEEE Transactions on, 4 (3). pp. 192-198.

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Item Type: Article
Divisions : Surrey research (other units)
Authors :
Morelli, D
Date : 2012
DOI : 10.1109/TCIAIG.2012.2212899
Uncontrolled Keywords : Adaptive algorithm, audio generation, computer games, dynamic generation, Engines, experience-driven procedural music generation, game design, Games, Generators, genetic algorithms, Harmonic analysis, looped audio tracks, Measurement, multimedia computing, music, Standards, user gameplay metrics, video game music
Depositing User : Symplectic Elements
Date Deposited : 16 May 2017 15:27
Last Modified : 24 Jan 2020 14:41

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