University of Surrey

Test tubes in the lab Research in the ATI Dance Research

Items where Author is "MacCallum-Stewart, E"

Up a level
Export as [feed] RSS 1.0 [feed] RSS 2.0
Group by: Item Type | No Grouping
Number of items: 16.

Article

MacCallum-Stewart, E (2013) Diggy Holes and Jaffa Cakes: The Rise of the Elite Fan Producer in Videogaming Culture Journal of Gaming and Virtual Worlds, 5 (2). pp. 165-182.

Sturrock, I, Grout, V, Picking, R, Gossman, P and MacCallum-Stewart, E (2011) Psychology of game design: Intrinsic and extrinsic rewards Proceedings of the 4th International Conference on Internet Technologies and Applications, ITA 11. pp. 617-618.

MacCallum-Stewart, E (2010) Lost on a desert island: The sims 2 castaway as convergence text Games and Culture, 5 (3). pp. 278-297.

MacCallum-Stewart, E (2009) What sort of fish was it?' how players understand their narrative in online games Breaking New Ground: Innovation in Games, Play, Practice and Theory - Proceedings of DiGRA 2009.

MacCallum-Stewart, E (2009) 'The street smarts of a cartoon princess'. New roles for women in games. Digital Creativity, 20, 4. pp. 225-237.

MacCallum-Stewart, E and Parsler, J (2007) Controversies: Historicising the computer game 3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007. pp. 203-210.

Gillis, S and MacCallum-Stewart, E (2007) Editors' introduction: Children's culture and the first world war Lion and the Unicorn, 31 (2).

MacCallum-Stewart, E (2007) From catch the flag to shock and awe: How World of Warcraft negotiates battle 3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007. pp. 66-73.

MacCallum-Stewart, E (2007) "If they ask us why we died": Children's literature and the First World War, 1970-2005 Lion and the Unicorn, 31 (2). pp. 176-188.

Book Section

MacCallum-Stewart, E (2013) Conflict, Thought Communities and Textual Appropriation in MMORPGs In: Online Gaming in Context: The social and cultural significance of online games. Routledge. ISBN 0415714974

MacCallum-Stewart, E (2012) Play up and Play the Game!’ – The Narrative of War Games. In: The Edinburgh Companion to Twentieth Century British and American War Literature. Edinburgh University Press.. ISBN 0748638741

MacCallum-Stewart, E (2009) Battleground: Storm the Beaches! Recent popular culture and the representation of warfare”. In: Under Fire! A Century of War Movies. ed. Slater, Jay. Ian Allan Publications.. ISBN 0711033854

MacCallum-Stewart, E (2009) Contributions on the importance of war in fantasy, Alternate Histories, Sword and Sorcery texts and Women in British Science Fiction. In: Women in Science Fiction- An Encyclopedia. Greenwood Publications.

MacCallum-Stewart, E and Krzywinska, T (2009) The Routledge Companion to Science Fiction In: The Routledge Companion to Science Fiction. Taylor & Francis US. ISBN 041545378X

MacCallum-Stewart, E (2008) A Biplane in Gnomeregan: : Popular Culture, Digital Games and the First World War. In: A Part of History: Aspects of the British Experience of the First World War. Continuum Intl Pub Group. ISBN 0826498132

Book

Krzywinska, T, MacCallum-Stewart, E and Parsler, J (2011) Ringbearers: *The Lord of the Rings* Online as Intertextual Narrative Manchester University Press. ISBN 0719082927

This list was generated on Wed Sep 20 09:27:43 2017 UTC.

Information about this web site

© The University of Surrey, Guildford, Surrey, GU2 7XH, United Kingdom.
+44 (0)1483 300800