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Discrete Event Simulation and Virtual Reality use in Industry: New opportunities and future trends

Turner, Christopher J, Hutabarat, Windo, Oyekan, John and Tiwari, Ashutosh (2016) Discrete Event Simulation and Virtual Reality use in Industry: New opportunities and future trends IEEE Transactions on Human-Machine Systems, 46 (6). pp. 882-894.

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Abstract

This paper reviews the area of combined discrete event simulation (DES) and virtual reality (VR) use within in- dustry. While establishing a state of the art for progress in this area, this paper makes the case for VR DES as the vehicle of choice for complex data analysis through interactive simulation models, highlighting both its advantages and current limitations. This pa- per reviews active research topics such as VR and DES real-time integration, communication protocols, system design considera- tions, model validation, and applications of VR and DES. While summarizing future research directions for this technology combi- nation, the case is made for smart factory adoption of VR DES as a new platform for scenario testing and decision making. It is put that in order for VR DES to fully meet the visualization require- ments of both Industry 4.0 and Industrial Internet visions of digital manufacturing, further research is required in the areas of lower latency image processing, DES delivery as a service, gesture recog- nition for VR DES interaction, and linkage of DES to real-time data streams and Big Data sets.

Item Type: Article
Divisions : Faculty of Arts and Social Sciences > Surrey Business School
Authors :
NameEmailORCID
Turner, Christopher Jchristopher.turner@surrey.ac.uk
Hutabarat, Windo
Oyekan, John
Tiwari, Ashutosh
Date : 18 August 2016
Funders : EPSRC
DOI : 10.1109/THMS.2016.2596099
Copyright Disclaimer : © 2016 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
Uncontrolled Keywords : Augmented reality (AR), computer simulation, human–computer interaction, virtual reality (VR).
Depositing User : Melanie Hughes
Date Deposited : 19 Jul 2018 13:09
Last Modified : 11 Dec 2018 11:24
URI: http://epubs.surrey.ac.uk/id/eprint/848758

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