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Relative QoS optimization for multiparty online gaming in DiffServ networks

Liang, L, Sun, Z and Cruickshank, Haitham (2005) Relative QoS optimization for multiparty online gaming in DiffServ networks IEEE COMMUNICATIONS MAGAZINE, 43 (5). pp. 75-83.

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Abstract

Real-time interactive multimedia multiparty communication is becoming a vital part of modern Internet services. As one of its applications, online gaming attracts a huge group of fans playing over the Internet. It has new requirements for relative QoS. This article gives a brief introduction to these new QoS requirements, and then presents an algorithm to satisfy these requirements in the differentiated services network for client-server-topology-based online gaming services. Our simulation results show that this algorithm can provide optimized relative QoS support for online gaming as an example of multiparty communications.

Item Type: Article
Authors :
NameEmailORCID
Liang, Ll.liang@surrey.ac.ukUNSPECIFIED
Sun, Zz.sun@surrey.ac.ukUNSPECIFIED
Cruickshank, HaithamH.Cruickshank@surrey.ac.ukUNSPECIFIED
Date : May 2005
Depositing User : Symplectic Elements
Date Deposited : 17 May 2017 11:40
Last Modified : 25 Sep 2017 13:05
URI: http://epubs.surrey.ac.uk/id/eprint/832246

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