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From catch the flag to shock and awe: How World of Warcraft negotiates battle

MacCallum-Stewart, E (2007) From catch the flag to shock and awe: How World of Warcraft negotiates battle 3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007. pp. 66-73.

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Abstract

Within the MMORPG World of Warcraft, attitudes towards warfare are expressed in conflicting ways. This is partly a result of the difficult relationship modern Western society has with warfare, and the various political agendas that surround this. Within World of Warcraft, this is expressed specifically in the minigames known as 'Battlegrounds', which allow players to fight against each other in teams. The way in which these popular areas have been developed in the game is symptomatic of increasingly accepting attitudes towards warfare. © 2007 Authors & Digital Games Research Association (DiGRA).

Item Type: Article
Authors :
NameEmailORCID
MacCallum-Stewart, Ee.maccallum-stewart@surrey.ac.ukUNSPECIFIED
Date : 1 December 2007
Depositing User : Symplectic Elements
Date Deposited : 16 May 2017 15:27
Last Modified : 16 May 2017 15:27
URI: http://epubs.surrey.ac.uk/id/eprint/819767

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