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Experience-Driven Procedural Music Generation for Games

Plans, D and Morelli, D (2012) Experience-Driven Procedural Music Generation for Games Computational Intelligence and AI in Games, IEEE Transactions on, 4 (3). pp. 192-198.

Full text not available from this repository.
Item Type: Article
Authors :
NameEmailORCID
Plans, Dd.plans@surrey.ac.ukUNSPECIFIED
Morelli, DUNSPECIFIEDUNSPECIFIED
Date : 2012
Identification Number : https://doi.org/10.1109/TCIAIG.2012.2212899
Uncontrolled Keywords : Adaptive algorithm, audio generation, computer games, dynamic generation, Engines, experience-driven procedural music generation, game design, Games, Generators, genetic algorithms, Harmonic analysis, looped audio tracks, Measurement, multimedia computing, music, Standards, user gameplay metrics, video game music
Depositing User : Symplectic Elements
Date Deposited : 16 May 2017 15:27
Last Modified : 17 May 2017 14:35
URI: http://epubs.surrey.ac.uk/id/eprint/819727

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