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Ill-defined Versus Precise Pre-play Communication in the Traveler's Dilemma

Roy, J, Dechenaux, E and Chakravarty, S (2010) Ill-defined Versus Precise Pre-play Communication in the Traveler's Dilemma Southern Economic Journal, 77 (2). pp. 351-368.

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Abstract

This article reports results from an experiment comparing the effects of vague versus precise pre-play communication in a highly competitive two-player game with conflicting interests. In the classic Traveler's Dilemma, non-binding precise messages about intent of play are pure cheap talk. We conjecture that a form of imprecise pre-play communication whereby subjects can submit ill-defined messages may help foster cooperation because of their vagueness. Comparing behavior both across modes of communication and to a baseline case without communication, we find that cooperation is highest when players can communicate using precise numerical messages. When communication with ill-defined messages is allowed, then conditional on receiving a message, subjects act more cooperatively than when no message is received. However, overall, the ability to exchange ill-defined messages does not substantially improve cooperation.

Item Type: Article
Authors :
NameEmailORCID
Roy, Jj.roy@surrey.ac.ukUNSPECIFIED
Dechenaux, EUNSPECIFIEDUNSPECIFIED
Chakravarty, SUNSPECIFIEDUNSPECIFIED
Date : 1 October 2010
Identification Number : https://doi.org/10.4284/sej.2010.77.2.351
Depositing User : Symplectic Elements
Date Deposited : 16 May 2017 15:16
Last Modified : 16 May 2017 15:16
URI: http://epubs.surrey.ac.uk/id/eprint/818419

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