Computer games and multichannel audio quality part 2 - evaluation of time-variant audio degradations under divided and undivided attention
Kassier, R, Zielinski, SK and Rumsey, F (2003) Computer games and multichannel audio quality part 2 - evaluation of time-variant audio degradations under divided and undivided attention In: 115th AES Convention, Sound.
The effect of division of attention between the evaluation of multichannel audio quality degradations and involvement in a visual task (playing a computer game) was investigated. Time-variant impairments (drop-outs) were used to provide degradations in audio quality. It was observed that involvement in a visual task may significantly change the results obtained during the evaluation of audio impairments for some experimental conditions.
|Item Type:||Conference or Workshop Item (UNSPECIFIED)|
|Divisions:||Faculty of Arts and Human Sciences > School of Arts > Sound Recording|
|Depositing User:||Mr Adam Field|
|Date Deposited:||27 May 2010 14:10|
|Last Modified:||23 Sep 2013 18:28|
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