Whole-body modelling of people from multi-view images to populate virtual worlds
Hilton, A, Beresford, D, Gentils, T, Smith, R, Sun, W and Illingworth, J (2000) Whole-body modelling of people from multi-view images to populate virtual worlds Visual Computer: International Journal of Computer Graphics, 16 (7). pp. 411-436.
Available under License : See the attached licence file.
In this paper a new technique is introduced for automatically building recognisable, moving 3D models of individual people. A set of multiview colour images of a person is captured from the front, sides and back by one or more cameras. Model-based reconstruction of shape from silhouettes is used to transform a standard 3D generic humanoid model to approximate a person’s shape and anatomical structure. Realistic appearance is achieved by colour texture mapping from the multiview images. The results show the reconstruction of a realistic 3D facsimile of the person suitable for animation in a virtual world. The system is inexpensive and is reliable for large variations in shape, size and clothing. This is the first approach to achieve realistic model capture for clothed people and automatic reconstruction of animated models. A commercial system based on this approach has recently been used to capture thousands of models of the general public.
|Divisions :||Faculty of Engineering and Physical Sciences > Electronic Engineering > Centre for Vision Speech and Signal Processing|
|Identification Number :||https://doi.org/10.1007/PL00013395|
|Uncontrolled Keywords :||Avatar, Virtual human, Wholebody modelling, 3D vision, VRML|
|Additional Information :||The original publication is available at <a href="http://www.springerlink.com/content/vv4yrq78nyk4a9j7/"</a>|
|Depositing User :||Symplectic Elements|
|Date Deposited :||09 Mar 2012 14:40|
|Last Modified :||23 Sep 2013 19:00|
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