Layered Animation using Displacement Maps
Smith, R, Sun, W, Hilton, A and Illingworth, J (2000) Layered Animation using Displacement Maps In: Computer Animation 2000., 2000-05-03 - 2000-05-05, Philadelphia, USA.
smith00ca.pdf - Accepted version Manuscript
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This paper presents a layered animation framework which uses displacement maps for efficient representation and animation of highly detailed surfaces. The model consists of three layers: a skeleton; low-resolution control model; and a displacement map image. The novel aspects of this approach are an automatic closed-form solution for displacement map generation and animation of the layered displacement map model. This approach provides an efficient representation of complex geometry which allows realistic deformable animation with multiple levels-of-detail. The representation enables compression, efficient transmission and level-of-detail control for animated models.
|Item Type:||Conference or Workshop Item (Conference Paper)|
|Divisions :||Faculty of Engineering and Physical Sciences > Electronic Engineering > Centre for Vision Speech and Signal Processing|
|Date :||May 2000|
|Identification Number :||https://doi.org/10.1109/CA.2000.889072|
|Additional Information :||
Copyright 2000 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.
|Depositing User :||Symplectic Elements|
|Date Deposited :||26 Jan 2012 09:48|
|Last Modified :||23 Sep 2013 19:00|
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