Animation of People from Surface Motion Capture
Hilton, A and Starck, J (2007) Animation of People from Surface Motion Capture In: Workshop on 3D Cinematography, 2006-06-17 - 2006-06-22, New York.
Available under License : See the attached licence file.
Official URL: doi:10.1109/MCG.2007.68
Digital content production traditionally requires highly skilled artists and animators to first manually craft shape and appearance models and then instill the models with a believable performance. Motion capture technology is now increasingly used to record the articulated motion of a real human performance to increase the visual realism in animation. Motion capture is limited to recording only the skeletal motion of the human body and requires the use of specialist suits and markers to track articulated motion. In this paper we present surface capture, a fully automated system to capture shape and appearance as well as motion from multiple video cameras as a basis to create highly realistic animated content from an actor’s performance in full wardrobe. We address wide-baseline scene reconstruction to provide 360 degree appearance from just 8 camera views and introduce an efficient scene representation for level of detail control in streaming and rendering. Finally we demonstrate interactive animation control in a computer games scenario using a captured library of human animation, achieving a frame rate of 300fps on consumer level graphics hardware.
|Item Type:||Conference or Workshop Item (Paper)|
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|Divisions:||Faculty of Engineering and Physical Sciences > Electronic Engineering > Centre for Vision Speech and Signal Processing|
|Deposited By:||Symplectic Elements|
|Deposited On:||23 Aug 2012 16:34|
|Last Modified:||24 Jan 2013 09:24|
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