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3D-TV Production from Conventional Cameras for Sports Broadcast

Hilton, ADM, Guillemaut, Jean-Yves, Kilner, JJ, Grau, O and Thomas, G (2011) 3D-TV Production from Conventional Cameras for Sports Broadcast IEEE Transactions Broadcasting, 57 (2). pp. 462-476.

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3DTV production of live sports events presents a challenging problem involving conflicting requirements of main- taining broadcast stereo picture quality with practical problems in developing robust systems for cost effective deployment. In this paper we propose an alternative approach to stereo production in sports events using the conventional monocular broadcast cameras for 3D reconstruction of the event and subsequent stereo rendering. This approach has the potential advantage over stereo camera rigs of recovering full scene depth, allowing inter-ocular distance and convergence to be adapted according to the requirements of the target display and enabling stereo coverage from both existing and ‘virtual’ camera positions without additional cameras. A prototype system is presented with results of sports TV production trials for rendering of stereo and free-viewpoint video sequences of soccer and rugby.

Item Type: Article
Divisions : Faculty of Engineering and Physical Sciences > Electronic Engineering > Centre for Vision Speech and Signal Processing
Authors :
Hilton, ADM
Kilner, JJ
Grau, O
Thomas, G
Date : 1 June 2011
DOI : 10.1109/TBC.2011.2131870
Related URLs :
Depositing User : Symplectic Elements
Date Deposited : 23 Feb 2017 14:28
Last Modified : 16 Jan 2019 16:29

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